Solo Developer to Steam Legend:
What Stardew Valley’s Success Means Game Dev Students

Stardew Valley has officially become the highest-rated game on Steam, beating out AAA titles, massive development studios, and blockbuster franchises. But what makes this moment especially remarkable is not just the game’s success. It’s the story behind it.

Stardew Valley wasn’t created by a team of 300. It wasn’t backed by a billion-ringgit marketing campaign. It was designed, programmed, scored, and developed entirely by one person — Eric Barone, also known by his online alias ConcernedApe.

And like many of you reading this, he graduated with a degree in Computer Science.

A Degree + Determination = Possibility

When Barone graduated, he didn’t immediately land a job in tech. Instead, he began building Stardew Valley as a personal project to improve his skills and portfolio. With no budget, no team, and no guarantees of success, he spent over four years teaching himself pixel art, composing music, coding his own engine, and testing the game relentlessly.

The result? A charming indie farming simulator that captured the hearts of millions. And now, sits at the very top of Steam’s all-time ratings (plus many of the personal libraries of our BAC Education staff).

Why This Matters to UNIMY Game Dev Students

As aspiring game devs like yourselves, it's hard not to look at such a story and not be amped up to do the same with your very own game. That's why we are happy to be part of teaching you all you need to know to get there.

We prepare students with the technical foundation and creative confidence to build real, working games from scratch. Stardew Valley proves what’s possible when skills meet consistency. It’s not just about flashy graphics or high-end physics. It’s about vision, user experience, and making sure there is impact.

Stardew Valley was developed using the Microsoft XNA framework, showcasing how accessible tools can empower solo developers to create polished, successful games. Our students benefit from full access to Microsoft 365 through our institutional subscription, empowering them to build, collaborate, and manage their game projects with industry-standard software.

What we teach you:

  • Programming in industry-standard languages
  • Game engine development
  • Level design, mechanics, and player psychology
  • Audio integration and asset creation
  • Project management and testing

Eric "ConcernedApe" Barone's success is proof that these aren’t just academic skills. They’re launchpads for world-changing projects, even for solo developers.

Heart Over Hype

What sets Stardew Valley apart isn’t just that it was made alone. It’s that it connected with players on a deeply human level. It gave them peace, nostalgia, choice, and emotional resonance, all through pixels and code. It built a community, not just a customer base.

And that’s something every aspiring developer should remember that it’s not about making something “big” — it’s about making something that matters.

Knowing this means that....

Your Game Could Be Next

Whether you're just starting your studies at UNIMY or working on your final year project, remember this...you already have what you need to build something amazing. With the right mindset, support, and drive, even a solo student can one day lead the charts.

You don’t need a giant studio behind you. You just need an idea, the skills to bring it to life, and the courage to keep going when it gets hard.

Stardew Valley started on a student’s laptop. Yours can too.