Lecturer Bio

Ts. Muhammad Syahmie Bin Shabarudin is the Dean of the School of Creative Multimedia at UNIMY and a certified Professional Technologist (MBOT). He is currently pursuing a PhD in Learning Analytics, building upon a research foundation in Augmented Reality Game Development. With a background in academic leadership and a passion for creative coding and game design, he has led international workshops and won national innovation awards for his work in immersive technology.

A dedicated educator and researcher with extensive experience in academic leadership and the creative technologies sector. Currently serving as the Dean of the School of Creative Multimedia at UNIMY, specialising in the intersection of Game Design, Augmented Reality (AR), and Multimedia Computing. As a certified Professional Technologist (Ts.), I bridge the gap between industry-standard technical execution and academic rigour, focusing on preparing the next generation of digital creators for the evolving landscape of creative media. I am committed to fostering student growth through active mentorship, facilitating hands-on projects, and providing personalised career guidance, ensuring that students are well-prepared to excel both academically and professionally.

  1. Research Interests
    My research portfolio centres on leveraging data and immersive technologies to enhance educational outcomes and user experiences.
    Primary Focus: Data Integration Models for Learning Analytics (Current PhD Research).
    Secondary Interests: Augmented Reality (AR) Game Development, Design Integration Techniques, Physical Computing, and Creative Coding.My research directly informs the courses I develop and teach, allowing students to engage with industry-relevant data analysis techniques, AR game development practices, and creative coding projects. For example, concepts from my work with learning analytics are integrated into project-based assignments, giving students hands-on experience with interpreting educational data. Similarly, my interests in AR and physical computing shape the curriculum and student projects, which regularly incorporate the latest tools and methodologies from my ongoing research.
  2. Academic Qualifications
    Master of [Your Field, e.g., Creative Multimedia/Visual Communication]
    Thesis: Integrating Design Techniques for Augmented Reality Game Development. Bachelor of [Your Field]

    1. Professional Certifications & Memberships
      • Professional Technologist (Ts.): Malaysia Board of Technologists (MBOT).
    2. Academic Leadership & Teaching
      • Dean & Lecturer: School of Creative Multimedia, UNIMY.
      • Curriculum Development: Expert in MQA (Malaysian Qualifications Agency) compliance, ensuring academic programs meet national quality standards. Experienced in developing and analyzing PEOs (Programme Educational Objectives) and PLOs (Programme Learning Outcomes), which define programme goals and expected graduate skills. Skilled in CQI (Continuous Quality Improvement) reporting to continuously enhance teaching and learning for diploma and degree programs.
      • Core Subjects Taught:
        • Creative Coding (p5.js)
        • Physical Computing (Micro:Bit)
        • Programming (C++)
        • 3D Game Level Design (Unity 3D & Unreal Engine 5)
        • Photogrammetry
    3. International Experience
      • Guest Lecturer & Workshop Lead: Conducted technical workshops in China (Shanxi Vocational and Technical College of Mechanical and Electrical Engineering) focusing on Unreal Engine 5 and advanced photogrammetry. Outstanding students from UNIMY were selected to assist and participate in these workshops, gaining valuable hands-on international experience and exposure to global industry practices.
      • Exchange Programs: Active participant in international lecturer exchange programs and guest lecturer at ITS University, Surabaya.